Injecting a Factory
Binds an abstraction to a user defined Factory.
@injectable()
class Ninja implements Ninja {
private _katana: Katana;
private _shuriken: Shuriken;
public constructor(
@inject("Factory<Katana>") katanaFactory: () => Katana,
@inject("Shuriken") shuriken: Shuriken
) {
this._katana = katanaFactory();
this._shuriken = shuriken;
}
public fight() { return this._katana.hit(); };
public sneak() { return this._shuriken.throw(); };
}
container.bind<interfaces.Factory<Katana>>("Factory<Katana>").toFactory<Katana>((context: interfaces.Context) => {
return () => {
return context.container.get<Katana>("Katana");
};
});
You can also define a Factory with args:
container.bind<interfaces.Factory<Weapon>>("Factory<Weapon>").toFactory<Weapon>((context: interfaces.Context) => {
return (throwable: boolean) => {
if (throwable) {
return context.container.getTagged<Weapon>("Weapon", "throwable", true);
} else {
return context.container.getTagged<Weapon>("Weapon", "throwable", false);
}
};
});
Sometimes you might need to pass arguments to a factory in different moments during the execution:
container.bind<Engine>("Engine").to(PetrolEngine).whenTargetNamed("petrol");
container.bind<Engine>("Engine").to(DieselEngine).whenTargetNamed("diesel");
container.bind<interfaces.Factory<Engine>>("Factory<Engine>").toFactory<Engine>((context) => {
return (named: string) => (displacement: number) => {
let engine = context.container.getNamed<Engine>("Engine", named);
engine.displacement = displacement;
return engine;
};
});
@injectable()
class DieselCarFactory implements CarFactory {
private _dieselFactory: (displacement: number) => Engine ;
constructor(
@inject("Factory<Engine>") factory: (category: string) => (displacement: number) => Engine // Injecting an engine factory
) {
this._dieselFactory = factory("diesel"); // Creating a diesel engine factory
}
public createEngine(displacement: number): Engine {
return this._dieselFactory(displacement); // Creating a concrete diesel engine
}
}